Tuesday, 26 August 2008

Release 0.1 Now Available in Sourceforge

This is just a quick note to let the world know that the C++ Network Library now has an 0.1 release available from the Sourceforge project site. This 0.1 release includes:


  • Messaging Framework

  • HTTP 1.0 Client with GET, PUT, DELETE, POST, and HEAD suppport

  • Initial Unit Tests



This is an early Alpha release which does not have enough documentation. The 0.2 release is scheduled Monday (September 1st, 2008) which should include HTML documentation and more changes.

Please join the mailing list and try out the software and be part of the development of the library!

Thursday, 14 August 2008

Open Thread: Your Pet Peeves

I'm writing this post to ask potential users of the C++ Network Library what their worst experiences are with existing networking libraries, and what you'd want to see (or not see) in a new network library. I personally have my motivation for working on a new network library in C++ because of past (and present) experiences. These personal motivations are already pretty much documented in the rationale for the library (and the architecture document) but I'd like to know what people think should be the other goals of the C++ Network Library.

Currently, I'm focusing my time implementing an HTTP Client with the most features useful to me (and the new generation of web-aware software) that I'm having tunnel-vision as to what I'm supposed to be doing and how I'm supposed to be doing it. Knowing from the audience what they would want to see next would be a nice refresher to let the team know what sort of thing we should be working on in the project.

So what are your pet peeves (and/or worst experiences) with existing networking libraries that you want addressed in a new network library? Let us know!

Monday, 11 August 2008

HTTP Client: Supports GET, HEAD, POST, PUT, and DELETE

After a long time coming, the C++ Network Library now supports the standard HTTP commands that modern clients need. In the branch http_integration, I've been able to implement a synchronous HTTP Client implementation that supports the major HTTP commands.

What's left to be done is to write more unit tests and actually use it in real-life applications. Fast approaching is an asynchronous client implementation, and eventually a 1.0 alpha.

We need help in the following areas:

- Testing
- Debugging
- Documentation

If you want to be part of the project, please don't hesitate to join us in the C++ Network Library Developers mailing list.